State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · October 2021

Top 5 Otome Games on Android in Australia Q3 2021

Explore the performance of the top 5 Otome games on the Android platform in Australia during Q3 2021. Discover trends in downloads, revenue, and active users.

Top 5 Otome Games on Android in Australia Q3 2021

In Q3 2021, the Otome game genre demonstrated diverse performance metrics across the top 5 games on the Android platform in Australia. Here's a detailed look at the trends for each game.

Tears of Themis by COGNOSPHERE PTE. LTD. showed significant weekly revenue fluctuations, starting with approximately $1.8K in the week of July 26 and peaking at about $7.9K in the week of September 6. Weekly downloads saw a sharp decline from 3.4K in late July to around 174 by the end of September. The game's active user base also experienced a decrease from 3.4K in early August to 1.3K by the end of September.

Obey Me! Anime Otome Sim Game from NTT SOLMARE CORPORATION maintained relatively stable weekly revenue, with notable peaks around $3.5K in early August and $2.9K in late September. Weekly downloads remained steady, ranging between 329 and 547 throughout the quarter. Active users saw a slight decline, starting at 1.4K in late July and ending the quarter at about 1.1K.

Court of Darkness by Voltage, Inc. experienced moderate weekly revenue, reaching a high of approximately $1.1K in mid-July and closing the quarter at around $871. Weekly downloads remained consistent, fluctuating between 175 and 301. The game did not report active user data for this period.

Dangerous Fellows:Otome Dating developed by StoryTaco.inc, showed a steady yet modest weekly revenue, with peaks around $129 in mid-August and $107 in mid-September. Weekly downloads increased from 204 in late June to a peak of 292 in early September. Active users saw growth, starting at 609 in late June and reaching 738 in early September before stabilizing around 665 by the end of the quarter.

Love Story ® Romance Games from Webelinx Games observed varied weekly revenue, peaking at about $296 in mid-July and tapering off to around $84 by the end of September. Weekly downloads ranged from 23 to 191, with a significant drop to zero at the end of the quarter. Active users started strong at 276 in early July but declined to 104 by late September.

These insights are derived from Sensor Tower's comprehensive data analysis. For more detailed insights and trends, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021